Analisis Penggunaan Proyektor Interaktif terhadap Hasil Belajar Siswa di SDN Panglegur 2
DOI:
https://doi.org/10.62490/latahzan.v17i2.1552Keywords:
Interactive Projectors, Learning Outcomes, Educational Technology, Elementary Schools, Learning MediaAbstract
This study aims to analyze the effect of the use of interactive projectors on student learning outcomes at SDN Panglegur 2. The background of this study is the low interest in learning of students which is thought to be caused by conventional learning methods that are less interesting. By implementing interactive projector technology, it is expected to create a more dynamic and participatory learning atmosphere. The research method used is quantitative with a quasi-experimental approach, which involved two groups of students: the experimental group using interactive projectors and the control group using conventional methods. Data were collected through learning outcome tests before and after treatment (pre-test and post-test). The results showed a significant increase in student learning outcomes using interactive projectors. The average post-test score of the experimental group increased by 23.5% compared to the pre-test score, while in the control group the increase was only 8.7%. The t-test showed a significance value (p) <0.05, which means there was a significant difference between the two groups.
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